![]() NaturalRegeneration - Whether the player can regenerate health naturally if their hunger is full enough (doesn't affect external healing, such as golden apples, the Regeneration effect, etc.) MobGriefing - Whether creepers, zombies, endermen, ghasts, withers, ender dragons, rabbits, sheep, and villagers should be able to change blocks and whether villagers, zombies, skeletons, and zombie pigmen can pick up items Affects players and mobs only (excluding bats) Ma圎ntit圜ramming - The maximum number of pushable entities another entity can try to push, before taking suffocation damage. TntExplodes - Whether TNT will explode or not after activationĭoMobLoot - Whether mobs should drop items SpectatorsGenerateChunks - Whether players in spectator mode can generate chunks SpawnRadius - The number of blocks outward from the world spawn coordinates that a player will spawn in when first joining a server or when dying without a spawnpoint ShowDeathMessages - Whether a message appears in chat when a player dies ![]() ![]() ShowCoordinates - Whether the player's coordinates are displayed Works best if you disable forgiveDeadPlayers.ĭoMobSpawning - Whether mobs should naturally spawnĭoPatrolSpawning - Whether patrols can spawnĭoTileDrops - Whether blocks should have dropsĭoFireTick - Whether fire should spread and naturally extinguishĭoInsomnia - Whether phantoms can spawn in the nightmareĭoImmediateRespawn - Players respawn immediately without showing the death screen.ĭoLimitedCrafting - Whether players should only be able to craft recipes that they've unlocked first UniversalAnger - Makes angered neutral mobs attack any nearby player, not just the player that angered them. Also affects the default behavior of whether command blocks store their output text SendCommandFeedback - Whether the feedback from commands executed by a player should show up in chat. ReducedDebugInfo - Whether the debug screen shows all or reduced information and whether the effects of F3+B (entity hitboxes) and F3+G (chunk boundaries) are shown 0 will disable random ticks, higher numbers will increase random ticks RandomTickSpeed - How often a random block tick occurs (such as plant growth, leaf decay, etc.) per chunk section per game tick. MaxCommandChainLength - Determines the number at which the chain command block acts as a "chain"ĭoDaylightCycle - Whether the day-night cycle and moon phases progressĭoEntityDrops - Whether entities that are not mobs should have dropsĭisableRaids - Whether raids are disabled or not ![]() LogAdminCommands - Whether to log admin commands to server log KeepInventory - Whether the player should keep items in their inventory after death AnnounceAdvancements - Whether advancements should be announced in chatĬommandBlocksEnabled - Whether command blocks should be enabled in-gameĬommandBlockOutput - Whether command blocks should notify admins when they perform commandsĭisableElytraMovementCheck - Whether the server should skip checking player speed when the player is wearing elytraĭoTraderSpawning - Whether wandering traders can spawnĭoWeatherCycle - Whether the weather will changeĭrowningDamage - Whether the player should take damage when drowningįallDamage - Whether the player should take fall damageįireDamage - Whether the player should take fire damageįorgiveDeadPlayers - Makes angered neutral mobs stop being angry when the targeted player dies nearby.
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